![]() Will be slow to start but after gets faster and faster. 32-bit computers support a maximum of 4 GB (2 32 bytes) of memory, whereas 64-bit CPUs can address a theoretical maximum of 18 EB (2 64 bytes). ![]() To make the computer faster I can also go full x86 with multitasking and add a bunch of counters and more cache to move data around, I can split the processes and load half and process it when the other half is been load to another reg, then I multiply that as many time I can. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory ( RAM) that is supported. We are talking about 0.003 Mhz with the clock and about 20 to 30 Hz with multiplication (0.020 Mhz), but even that is to slowwwwwwww If I mix some risc and cisc and add more ways to count steps I can get away by not using the clock directly and use a multiplicator to simulate a high clock, but still way to slow to even load anything useful. Yes, one of the problems is the clock but I have been thinking about it and I can get around that with more steps and another program counter or more. In that one video that guy posted about raycasting, he says that it takes his computer 3 seconds to render 1 frame! Yeah, Originally posted by IXBlackWolfXI:Just keep in mind that your games will probably run INSANELY slowly. I there is no space on the map to do that "thing", is way to big, smaller that on minecraft but still way to big. Originally introduced with the PowerPC 7400 (G4) processor, and improved with the PowerPC 970, 970fx, and 970MP (G5) processor, the Velocity Engine is a 128-bit. On top of all of that that thing will need a graphics driver or something similar with all the logic needed and more.Īlso the best it can do is 3 Hz, I can push it to 4 but thats about it. ![]() This is often used in encryption and security keys. We are talking about adding all the flags for a 16 bit processor (right now only have 3 flags), doubling the BUS, the registers and the ALU, adding a LOT more of memory, reserve memory for basic operations and a bigger instructions reg. There are not any 128-bit processors, but there are ways that smaller processors can process 128-bit data. The problem is making the changes to accomplish that. My idea is to aim for a 286 Arch and load up Doom directly in vanilla with no mods, like its running now. that thing will only do that game/operation and nothing more.įor sure he cut some corners, is more hard to make the logic universal. 64-bit computer architecture provides higher. Hmm, he made the game hard coded in the logic and not a standard computer, more like a console, meaning. 64-bit processor: A 64-bit processor is a microprocessor with a word size of 64 bits, a requirement for memory and data intensive applications such as computer-aided design ( CAD ) applications, database management systems, technical and scientific applications, and high-performance servers. Originally posted by Huperspace:someone allready made a 3D color labyrinth game with enemies in factorio: 128-bit processors could be used for addressing directly up to 2128 (over 3.40 × 1038) bytes, which would greatly exceed the total data stored on Earth as of 2010, which has been estimated to be around 1.
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